for SuDoKu Solver
The SuDoKu Grid is an artwork, a masterpiece, a cynosure! Here you can input a SuDoKu by typing, dictating, or importing one from a saved file. The numbers on the borders are used to label the cells, rows/columns and squares when writing the Logic (see Comments) used to solve a SuDoKu. For example, Cell(1,1) is the first (top left) cell; Cell(1,2) is the second one in the same row (i.e. on the right of the first one) and so on. Row 1, Col. 2 and so on are self-explanatory. Squ.[1,1] is the first (top left) 3×3 square; Squ.[1,4] is the second one (on the first one's right) and so on.
SOLVE / RESET is a versatile button. You have to use this button no matter what you do so go ahead and use it without any hesitation!
Comments box will contain all the comments regarding the execution of the program you would (n)ever like to read, from the basic info messages to Logic used while solving a SuDoKu to the occasional error messages (if they aren’t of the popup variety, that is).
Exit Quits the program.
Speech Input Turns the ‘dictation’ functionality On/Off. (It has no effect on the ‘speech output’, though!)
Manual Opens this webpage.
ChangeLog(ic) Opens this webpage.
Update… Tries to Update SuDoKu Solver to a newer version. (Internet connection required.)
License Opens this webpage.
Privacy Opens this webpage.
About See for Yourself.
Use 'File > Recover >' if you clicked the SOLVE button before entering a 'correct' SuDoKu.
"Deduction from Pincers" Logic is 'probabilistic' so different runs on the same SuDoKu will (very likely) give different scores.
Minimize the window when Brute Force Algorithm kicks in to reduce the time required to solve the SuDoKu.